Ready player two
(Book)
Description
Days after winning OASIS founder James Halliday's contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday's vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous--and addictive--than even Wade dreamed possible. With it comes a new riddle, and a new quest--a last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who'll kill millions to get what he wants. Wade's life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance. Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.
"A 1980s cultural assessment of the fantastical future of online behavior continues the story that began in the internationally best-selling futuristic novel, Ready Player One, that inspired a blockbuster Steven Spielberg film"--
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Level 7, 23 Points
Notes
Citations
Cline, E. (2020). Ready player two. New York, Ballantine Books.
Chicago / Turabian - Author Date Citation (style guide)Cline, Ernest. 2020. Ready Player Two. New York, Ballantine Books.
Chicago / Turabian - Humanities Citation (style guide)Cline, Ernest, Ready Player Two. New York, Ballantine Books, 2020.
MLA Citation (style guide)Cline, Ernest. Ready Player Two. New York, Ballantine Books, 2020.
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Record Information
Last Polaris Extract Time | Dec 07, 2024 01:54:59 PM |
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Last File Modification Time | Dec 08, 2024 02:14:31 AM |
Last Grouped Work Modification Time | Dec 26, 2024 02:13:43 AM |
MARC Record
LEADER | 02323nam a2200373Mi 4500 | ||
---|---|---|---|
001 | 218817 | ||
005 | 20220103125101.0 | ||
008 | 200922s2020 nyu 000 1 eng d | ||
020 | |a 9781524761332 | ||
020 | |a 1524761338 | ||
035 | |a (OCoLC)1230355914 | ||
035 | |a (OCoLC)on1230355914 | ||
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082 | 0 | 4 | |a 813/.6 |
100 | 1 | |a Cline, Ernest, |e author. | |
245 | 1 | 0 | |a Ready player two / |c Ernest Cline. |
264 | 1 | |a New York : |b Ballantine Books, |c 2020. | |
300 | |a 384 pages; |c 24 cm | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a unmediated |b n |2 rdamedia | ||
338 | |a volume |b nc |2 rdacarrier | ||
520 | |a Days after winning OASIS founder James Halliday's contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday's vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous--and addictive--than even Wade dreamed possible. With it comes a new riddle, and a new quest--a last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who'll kill millions to get what he wants. Wade's life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance. Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again. | ||
520 | |a "A 1980s cultural assessment of the fantastical future of online behavior continues the story that began in the internationally best-selling futuristic novel, Ready Player One, that inspired a blockbuster Steven Spielberg film"-- |c Provided by publisher. | ||
650 | 0 | |a Regression (Civilization) |v Fiction. | |
650 | 0 | |a Virtual reality |v Fiction. | |
650 | 0 | |a Utopias |v Fiction. | |
650 | 0 | |a Puzzles |v Fiction. | |
655 | 7 | |a Fantasy fiction. |2 lcgft | |
655 | 7 | |a Dystopian fiction. |2 lcgft | |
655 | 7 | |a Science fiction. |2 lcgft | |
994 | |a C0 |b RJX | ||
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